Injustice 2 Mobile What Happens if U Already Have the Card and Buy Thw Same Card Again

Multiverse Supergirl, a iii-star base hero, with enough shards to upgrade to 4 stars.

Star rating is ane of the measures of a hero's power. A hero tin can be from i star to 7 stars, moving upwardly in star rating when promoted with hero shards and Credits. Promoting from 5 to 6 star additionally crave an orb, one of which is usually obtained upon completing a raid. Promoting from 6 to 7 stars will require several galactic orbs (dependent on character), which are usually found in raids or solo raid rewards. The seventh star promotion was a new addition in game version v.0.

Special 3 is unlocked at iii stars. The level of Passives is capped at the star rating (upwardly to v; vi for some). Supermoves are automatically upgraded as a hero motion up in star rating (+five%/ten%/15%/20%/25%/35% damage for the residuum of the match).

For how stats increase and are calculated for both Star rating and Hero Level, run across that folio.

Contents

  • 1 Unlocking and promoting costs
    • 1.1 Silver
    • 1.2 Gold
    • 1.three Legendary
  • two Upgrade offers
  • three Trivia

Unlocking and promoting costs [ ]

Silver [ ]

They are unlocked at one or two stars. This is a trait inherent to a hero - for example, Light-green Lantern must be unlocked with 10 shards at 1 star, then promoted with 20 additional shards to 2 star, etc. while Blackness Canary cannot be unlocked at i star and can but be unlocked with thirty shards at 2 stars. This applies to gilded and legendary heroes too.

Star rating Required shards Cumulative total
1 10 10
two 20 30
3 fourscore 110
4 160 270
5 300 570
6 230 800
seven 230 1030

Dark Supergirl ready to be unlocked at 3 stars.

Gold [ ]

They are unlocked at ii, iii, or 4 (Armored Superman only) stars. Most heroes in the game are ii or 3 star golds; two star ones are easier to unlock via shards collected through Campaign, Challenge, etc. simply can exist harder to promote, because when you obtain a "copy" of them from chests, it is generally sixty shards instead of 160 shards as for 3 star golds.

Star rating Required shards Cumulative total Credits cost to promote
2 60 60 N/A
3 100 160 10K
iv 200 360 20K
5 440 800 50K
half dozen 300 1100 170K (+ 1 orb)
7 360 1460 300K (+v or 7 galactic orbs)

Legendary [ ]

Includes Arkham Knight Batman and Darkseid, both unlocked at iv stars.

Star rating Required shards Cumulative total Toll to promote
3 200 200 Due north/A
4 450/250 450 50k
five 450 900 75K
half-dozen 450 1350 250K (1 orb)
7 450 1800 450K(+10 galactic orbs)

Arkham Knight Batman used to cost 550 shards to upgrade from 4 to five stars. Players who upgraded to 6 stars before the update are refunded 100 shards, but it seems those who simply got him to five stars are not.

Upgrade offers [ ]

iii to 4 star offer.

4 to 5 star offer.

It is possible to receive upgrade offers for certain heroes at sure points (unlocking, or reaching a level a multiple of 10). It allows you to direct buy the number of shards required to increase their rating by one star (sometimes along with XP Capsules of the hero's class) with Ability Gems. The offering volition last an 60 minutes.

Offers are fourth dimension sensitive with two different cooldown periods between offers, depending on the trigger condition. If the trigger condition was a hero unlock, a subsequent unlock promotion offer cannot be triggered for at to the lowest degree 168 hours. If the trigger condition was leveling upwards the hero past a multiple of 10, a subsequent level upwards promotion offering cannot be triggered through a hero unlock for at least 120 hours. You tin get ane offer from each trigger condition back-to-dorsum. After the cooldown menses has passed, you lot can exist given the exact same offer again.

If yous receive an offer, and then upgrading the star rating with your existing shards, the offer will immediately update to reflect this (e.m. if you become a 3->four star offer but you upgrade with your own shards, it will plow into a 4->5 star offer). However, y'all can't get a vi star offering; if yous upgrade to five stars on your own, the offering will vanish.

The hero's image used in the offering popular-up seems to be the portrait they have when they are equipped with all v pieces of gear fifty-fifty if you lot haven't nerveless them all yet.

Interestingly, from the example on the correct, despite the second offer stating "saving 66%" instead of 65%, it costs iii times as much but but offers two.2 times equally many hero shards (without bookkeeping for the XP Capsules). Disregarding the capsules, and prior to the disbelieve, the first offer claims a value of 12.75 Power Gems per gilded hero shard, and the second claims a value of 18 gems per shard.

Trivia [ ]

  • Increasing a hero's star rating to 6 causes their card's border to gain cherry highlights.
  • Increasing a hero'southward star rating to 7 causes their card'south edge to gain glowing neon white highlights
  • If you tap on the carte of a hero you have non yet unlocked (fifty-fifty if they are 3-star base), you lot are blocked from seeing their special iii, but its power cost is still shown.

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Source: https://injustice-2-mobile.fandom.com/wiki/Star_rating

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